RYAN_KELLY.DEV

[ BACKGROUNDS ]

> Each one is sampled once and projected per frame, so every loop closes with no seam. Pick one to configure it.

[ lattice ]

12

Regular tilings and grids — edge-to-edge texture.

[ field ]

6

Marks driven by a field rather than a grid.

[ radial ]

13

Built about a centre, so they can sit behind a title.

[ terrain ]

4

Layered silhouettes and height fields.

[ isometric ]

6

Stacked geometry with opaque faces.