[ BACKGROUNDS ]
> Each one is sampled once and projected per frame, so every loop closes with no seam. Pick one to configure it.
[ lattice ]
12Regular tilings and grids — edge-to-edge texture.
Dot Grid
dot-gridRegular grid of dots with a scatter flaring to full accent.
Diagonal Hatch
diagonal-hatchParallel 45° rules — a few pop, the rest stay ghostly.
Scatter Blocks
scatter-blocksBrutalist confetti of rotated squares — outlined to solid.
Hex Grid
hex-gridHoneycomb lit by a wave crossing it; cells breathe with the field.
Triangle Grid
triangle-gridInterlocking triangles, the two orientations driven in antiphase.
Truchet Arcs
truchet-arcsQuarter-arc tiles that turn — long curves form and break across the frame.
Weave
weaveInterlaced bands passing over and under each other — occlusion without isometry.
Void Field
void-fieldA quiet vertical grain with cavities melted out of it — they drift, merge and pinch apart.
Spiral Warp
spiral-warpA rectangular lattice of dashes, dragged into an Archimedean spiral toward the centre.
Cell Mask
cell-maskGrid of windows, each showing the fragment of an oversized disc or square that falls inside it.
Truchet Single
truchet-singleOne arc per corner instead of a nest — the classic thin Truchet, all line and no ribbon.
Truchet Mirror
truchet-mirrorMirrored tiles, so arcs meet as butterflies rather than carrying straight through.
[ field ]
6Marks driven by a field rather than a grid.
Node Network
node-networkConstellation of nodes wired to their nearest neighbours.
Interference
interferenceTwo-source wave interference as displaced rules; the fringes exist only in the sum.
Flow Field
flow-fieldStreamlines swimming along a vector field written as two crossed sines.
Flow Lines
flow-linesLong streamlines with a pulse running along them — traced once, lit per frame.
Resonance
resonanceInterference from many sources at once, where the fringes stop being traceable.
Ripple
rippleConcentric wave distortion drawn as a field of marks rather than as rules.
[ radial ]
13Built about a centre, so they can sit behind a title.
Radial Spokes
radial-spokesSpokes and rings about a centre — the one background with a middle to sit behind.
Broken Ring
broken-ringCounter-rotating polygon bands, mostly missing — the negative space is the structure.
Orbit Rings
orbit-ringsRings of beads that gather toward a focus and scatter back, wandering an outer band.
Kaleidoscope
kaleidoscopeA triangular lattice inside a polygon, with tangent line families radiating off its vertices.
Phyllotaxis
phyllotaxisMarks placed on the golden angle, the way a seed head packs.
Polar Mesh
polar-meshA polar lattice with its neighbours joined — the mesh, not the marks.
Spiral Mesh
spiral-meshA mesh following spiral trajectories, for circular flow.
Rose Curve
rose-curvePetal curves from r = cos(k.theta), nested and turning.
Swept Polygons
swept-polygonsConcentric polygons joined by swept parallels; the moire between them is the effect.
Radial Dashes
radial-dashesA dense annulus of short radial ticks, with the middle left open for something else.
Brockmann Arcs
brockmann-arcsA handful of very thick concentric arc segments — poster weight, not fine structure.
Line Circles
line-circlesRings deconstructed into loose tangential segments rather than beads.
Spiral Dots
spiral-dotsGolden-angle placement drawn as dots on visible spiral arms rather than as dashes.
[ terrain ]
4Layered silhouettes and height fields.
Contour
contourStacked topographic waves with occasional bright bands.
Ridgeline
ridgelineLayered angular mountains, parallaxing — depth by contrast, not perspective.
Terrain Mesh
terrain-meshA wireframe height field — terrain drawn as a grid rather than as a silhouette.
Signal Decay
signal-decayStacked oscillating rules under an envelope that decays across the frame.
[ isometric ]
6Stacked geometry with opaque faces.
Iso Grid
iso-gridIsometric lattice of diamonds; some cells fill with accent.
Iso Cubes
iso-cubesStacked cubes on a rolling height field — opaque faces, so depth survives.
Ribbon Grid
ribbon-gridParallelogram cells on a triangular lattice, tilting like ribbon segments.
Cube Helix
cube-helixIsometric cubes threaded along a sine helix, nearer ones hiding those behind.
Iso Terrain
iso-terrainCubes on a noise height field — an isometric landscape rather than a regular stack.
Iso Blocks
iso-blocksA flat field of cubes at even height, widely spaced — architecture, not terrain.